264 Corbitt Street is a modern day scenario for Call of Cthulhu from Shadowlands Games games. This review may contain some spoilers but I’ll try to avoid the big secrets.
This scenario is, as you might have guessed, an homage to a famous starter scenario for Call of Cthulhu. It’s also a kind of sequel - what happens next if the investigators totally mess it up The Haunting.
I have run the start of this scenario from the pdf and the players used the pre-generated characters.
Scott Dorward (of various Cthulhu publications and many decent Cthulhu podcasts) came up with a game called We Call the Police, in which players don’t engage with the scenario and call the police. 264 Corbitt Street gets around this by having the police already been called and the investigators are the police.
The investigators will learn that the homeowner had hired another group of (non-police) investigators but things have gone wrong.
After the initial investigation of the house, the scenario has a fairly open structure which will lead up to a final confrontation. However, the scenario also provides a more structured version of the events for keepers who would prefer that.
Some of the places are familiar from the original scenario but there is a lot of new people and places to visit. The opponents have motives of their own and will change their plans according to how the investigators act.
There are some pregens provided: a couple of uniformed police officer, a couple of detectives and also a forensic scientist. It would be difficult to fit the scenario as written into an existing campaign unless at least some of the investigators worked for the police. The first scene only involves two investigators to start with (the first responders) but the others could be brought in sooner if needed.
The scenario would take some tweaking to work in an earlier timeframe. It is set in the US (Boston) but one piece of art for a pre-gen is of a police constable from the met police in London. However, as the scenario starts with reports of gun-shots this would have been tweaked to work in the UK.
Structurally, the scenario seems quite well written. There are handy summaries through-out. No maps are provided which I found a bit tricky - I used the one from The Haunting.
I initially couldn’t find any stats for basic cultists (when everybody else has stats even some characters the investigators should never meet) but then I realised that they were there but the sub-title hadn’t been translated. Otherwise the translation is pretty good.
Overall, I think this is quite a fun scenario - a variation on a classic that makes it more than just a haunted house. Some of the ideas could also be nicked for a true sequel to The Haunting, depending how that had played out.
It has also made me think of the potential of a string of scenarios where the police are called out after classic CoC scenarios, e.g. investigating reports of a lorry load of salt being dumped at a house. Or for most of the times I’ve played: reports of arson.
I purchased a copy of this as an add on to The Howl of the Chimera. At time of writing, it only seems to be available (in English at least) as an add-on to one of Shadowland’s Cthulhu crowd-funding campaigns.
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